Sending Fleets to an RP and getting them back is easy as pie. This 30 second video shows you how.
I propose that we do one on one tournaments and I will try to set out the rules and how to in this doc…
2 players decide to do battle (they could be from the same or different corps) - the design and build their ship on a commonly agreed hull that both players have (i.e.: fleetfoot) with equipment that both players have as well so that we challenge just your design capabilty and not the hull of extra weapons that you might have. Each player build 5K ships that will get deployed in 2 fleets X configuration, 500 ships per stack.
one player sends to attack the a small planet with no defenses and the other sends to defend and may the best designer win.
Eventually we could create a ladder and people could challenge to go up the ladder. Like a squash/racketball system ( http://fp.cs.cmu.edu/squash/rules.php ).
Please feel free to comment and edit this document…
Obviously before the big merge this is not the time to do this but there will come a time I hope in the future to allow games like this.
Galaxy 2.0 is a web based game developped by IGG and played by thousands of people. You get a planet and do research to build bigger and better ships and create fleets which you can attack people with. No one can ever die because your planet is never invaded and taken over so you loose all your ships or some of them (or possibly none - if you prepared) but you are still alive and can rebuild. You can accelerate your research and you can ‘buy’ better commanders for your fleets of buy gems to make your fleets stronger. Mall Points are sold to players in defferent packs but they are approximately 90 mp per USD.
Here is just a theory which we can call the “Follow the leader” theory. If IGG wanted to create more income they could have a team of players lets call them the “moles” that have unlimited cheating capability (free mall points / accelerated research and builds and access to new BPs as they become available)… Of course the ‘moles’ would have to be careful not to make other players suspicious but by putting them all in the same corp and making that corp hated by all you would bait the ‘real’ players into spending more money to buy mall points to try to beat the ‘mole’ corp. Of course you are never going to beat them because as you get close the ‘moles’ can cheat and still beat you in whatever way they choose (Better odds in the chance rolls, etc,…)
Let me know what you think… It’s jsut food for thought and I of course have no proof and make no accusations whatsoever.
Just navigate to: http://instances.110mb.com/ and select the instance you want and see what it looks like. You can also start it from there by clicking the “Load” button. If you would like to save a link to the display of the instance you can select link to this instance and save that link in your favorites.
Merging commander cards allows your cards to become a higher star commanders (e.g.: 2, 3, … 8 stars) which in turn allows your commander to command more ships in tour fleets.
Merging Gems make the ability of the Gem greater so when you apply a Gem to a specific commander you get a much better attribute. As an example, you base commanded may have X as a dodge attribute and X+5% with a Dodge Gem Level 1 but a Dodge Gem Level 2 would give you X+45% making your chances of avoiding hits alltogether a lot greater.